AI Insights · Timothy · April 2022
Top 5 Art Games Performance in New Zealand Q1 2022
Discover how the top 5 art games performed on a unified platform in New Zealand during Q1 2022 with insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 art games in New Zealand demonstrated varying trends in terms of weekly downloads, revenue, and active users on a unified platform. Here’s a detailed breakdown of their performance:
Coloring Match from SUPERSONIC STUDIOS LTD saw a steady increase in weekly revenue, peaking at approximately $172 in the week of February 21. Weekly downloads showed an initial upward trend, reaching around 9.3K in early January before gradually declining to about 3.3K by the end of March. Weekly active users also followed a similar pattern, starting at 20.7K at the beginning of the quarter and ending at around 13.8K.
Happy Color by Numbers Game by X-Flow had a mixed performance. Its weekly revenue fluctuated, peaking at $239 in late January. Weekly downloads remained relatively stable, hovering between 2K and 2.6K throughout the quarter. The game maintained a consistent number of weekly active users, averaging around 18K to 19K.
Phone Case DIY from Crazy Labs experienced no reported revenue during this period. Weekly downloads started at 3.7K at the end of December but saw a decrease, with a slight recovery to around 2K by the end of March. Weekly active users followed a similar trend, starting at 12K and dropping to about 8.1K by the end of the quarter.
Multi Maze 3D, another title from Crazy Labs, also reported no revenue. Weekly downloads varied, with a notable peak of 2.3K in early March. Active users increased from approximately 5K at the beginning of the quarter to a peak of around 5.3K in early March before settling at about 3.7K by the end of the period.
Sneaker Art! Coloring Game from TapNation had a modest revenue performance, peaking at $55 in mid-March. Weekly downloads showed significant growth, reaching a peak of 2.8K in late February. The game’s active users followed suit, increasing from 730 at the end of December to over 5.3K in late February, before stabilizing around 3.1K by the end of March.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the top art games' performance in New Zealand. For more detailed analytics and insights, visit Sensor Tower.